Increased maximum downward slope value for the 'Invincible' coaster cable lift to -80° Second and subsequent trains were starting prematurely which added incorrect values in the heat mapįixed issue where multiple train flying coaster trains default to the down position when loading a parkįixed Lift hill EFN boosts being applied across a whole coaster/ log flume, not per lift hill.įlourishes play less often for guests who were only just excited, playing more often when guest gets more excitedįixed for issue where coaster track supports will appear and go through the station when placing the Entrance and ExitĪdded a drop shadow to the heat map labels to make it more visible against a white backgroundįix issue where changing number of cars/trains on a coaster causes station and adjoining track to be unhighlighted. Trains now only start testing when they leave the station. Improvements to the Hyper coaster when longer than 30mįixed heat map problem with multiple trains. 'Launched - Hydraulic' coaster - Added ability to tunnel both spline 2 and the reverse launch. Wooden Coaster now has a Auto tunnel size slider Use a scrolling UV on the chain lift to match the speed of changeĭive Drop Holding Section does not seem to generate very high levels of fear during the pauseĬhanged wording for G force labels in testing tab to suggest acceleration instead of force Improvements to the Invincible support setįix high-speed coasters creating gaps in their heatmapsįix Invincible coaster cable lift holding trains at set speeds even downhillĬoaster train resets if it stalls near or at the station after a reverse launch. Pioneer car's rear wheels now align to the track Supports not previewing when moving an elevated ride over its prior position Improvements to supports by adding dog-legs and sloping supports Length indicator added to the track construction widget Rolling rapids additional cars disappear if the first one falls off the trackĭon't explode trains that are stopping at station.Īngle indicator added to the slope and curve track construction widget Stop you being able to tunnel underneath the terrain Improved "Kick Flip - Default Camera 2nd Ride Cam" to be more cinematic Make the camera slightly better on the terrain skirt Ride Camera UI now remembers the settings you last used Turn it around!Īrctic now available in Sandbox and Challenge modeįix for 'Dynamic' Camera losing the coaster track and widgets when banking underground Sensibly colour the Open/Test/Close and profit/loss columns, making it easier to see what is happening at a glance.Īdd workload indicator to staff information panelĬollider – Retro, SciFi ride that has 20 swinging gondolas on what is essentially a horizontal Ferris wheel that rises to an angle of 87 degrees.īumpin Derby - Traditional bumper car rideĪdd 3 new scenarios to the game under "Festive King Coaster's Crackers"įestive Funland - Set in our festive-themed park, spruce up your winter wonderland with seasonal scenery and draw in the merry crowds!Ĭavenerous Coasters - Set in a dark grotto and with no terrain sculpting and a loan to start you off, bring success to your parkīack from the Brink - This abandoned parked is in a real mess negative cash, huge loans and a ludicrous layout. Shop/Facility Lists - Add a column which shows whether or not the shop is synced, and add the ability to change the shop status (open, close) Staff Lists - Added ability to change salary, increase training level, assign roster, view workload and fireĪttraction Lists - Add the ability to change ticket price, and change the ride status (open, close, testing) The state is determined by the time since the ride was first opened. Reputation is in 1 of 5 states: 'new', 'deteriorating', 'old', 'reviving' and 'classic'. Ride reputation decay added to medium, hard and harder challenge mode maps, as well as new career mode levels in Festive King Coaster's CrackersĪdded guest thoughts for ride reputation decayĪdded notifications for ride reputation decayĭate opened field in the ride information panel displays Ride Reputation on scenario or challenge parks that support ride reputation decay Reputation status visible for rides and coasters.Īs rides get older, their reputation can diminish and affect their prestige rating Prestige reflects the overall appeal and value of a ride to guests Ride prestige rating visible for rides and coasters on their information panel The actual changelog, for those interested.